Interests:
Augmented Reality
Light Fields
Computer Vision
Machine Learning
Affective Computing
Human-Machine Interaction
Photogrpahy (Street, Documentary)
Music (Indian Classical, Jazz)
Vocalist, Guitarist, Pianist
Poetry and critical analysis
Postmodern art history
Cricket, Jiu Jitsu, and Badminton
Timeline
Software Enigneer Facebook, London Spark AR with Facebook Reality Labs
RnD with the Advanced Creator Platform group of Spark AR engine at Facebook Reality Labs.
Rendering Research Engineer (Aug 2019 - Nov 2020) Improbable Worlds Ltd. London Pushing the boundaries of Rendering in Massively Multiplayer Games
Project 1) Ray tracing based technique to render massive voxel worlds. 2) Light field based technique to draw million-scale animated crowd.
Rendering Engineer (Sep 2018 - July 2019) Automaton Games, Cambridge Delopment of novel rendering techniques for now cancelled Mavericks: Proving Grounds
At Automaton we were trying to make something that hasn't been done before. Unfortunately financial troubles got the project cancelled, but we did achieve a few wonderful and unique things together. Here's my contribution - the "Distance Rendering System" to render infinite details on massive gameworlds. RTX : ON!!
Senior Engineer (Dec 2017 - Sep 2018) trueDR Ltd. Leamington Spa Early stage R&D startup for HDR image processing for automotive applications.
Ability to 'see' objects in the brightest of lights
and the darkest of the shadows is safety critical for self-driving automotive technologies. Here at trueDR we develop High Dynmaic Range image processing algorithms to make sure that fateful incidents like these never happen again.
PhD Candidate (Grad: July 2018) WMG, University of Warwick High fidelity rendering with real-world light.
This body of work is regarding development of a Light Field based rendering technique from real-world scenes. If you're a future employer/collaborator, please drop me a mail for details.
Supervisors: Dr. Kurt Debattista and Prof. Alan Chalmers
Full stack development in ASP.net MVC for developing interface and the SQL database for the Disconex project. Manager: Dr. Ali Asadipour, Ms. Eva Zanyi.
Research Scientist (2013-2014) Felicitous Computing Group, National University of Singapore, Singapore Development of an emotion recognition system from gestures.
Development of an Artificial Neural Network based Emotion Recognition software from body movement via a Kinect sensor. The emotion is detected in two dimensions of Valence and Arousal and thus can be represented continuously in a 2D emotion space, rather than only recognising a constrained set of discreet emotions.
Supervisor: Prof. David Rosenblum
Master of Science (2013) Dept. of Computer Science, Indian Institute of Technology, Kharagpur Development of a computer interface for rural Indian users.
Design and development of a Linux Desktop user interface for socio-economically backward people from rural India with no prior technical exposure.
Supervisor: Prof. Anupam Basu